Ok, so, I got this whole story, this tale of
    the Scarlet Cobras all alive in my mind, but you see, there are many ways of telling a
    story, and its not always simple to choose the right one. As I previously said,
    Im deeply fascinated by anime, mangas, comics in general and most importantly for
    this issue, role-playing games. Given this background, you could suspect I just had the
    great idea of creating a comic of this whole story told in RPG style, but you see, aside
    for the fact that I would probably have to spend all my life in slavery to repay the
    millions of copyrights I wasted in this collection of characters, I do not even know how
    to hold a pencil in my hand, so, the anime and comic thing is wasted before we begin the
    argument (to my greatest displeasure). Im however more confident with the
    composition of a written work, having spent much of my school time ignoring teachers to
    write my tales; anyway, this in no way made the telling of this story any simpler. In
    fact, when I was faced by the necessity of coming up with a clear plot that had to give
    birth and conclude the story and world of the Scarlet Cobras even in a hundred, or even
    two, or three hundred pages, I was deeply discouraged. All of the characters are alive,
    really, if you want to believe me, and writing a story that could bring an end to the
    story itself, in any way conceivable, would mean ending my characters as well. But, you
    see, they are not such good characters, this is not such a good story because its
    all about some really cool superheroes saving the world and living happy ever after, but
    instead its all about what it feels to be the last to fight a war against nearly
    half of the world, and needing to win. If I told a story, any story, where the
    characters accomplished such feat, I would have simply ended the whole world at once,
    exchanging it for a peaceful, beautiful one where my heroes and the world itself had
    nothing to tell anymore
 Well, I know what you are saying: if you cannot tell a story
    with a beginning and an end, you cant tell a story at all, so, what kind of
    storyteller are you, anyway? That is not completely true, I mean, obiouvsly a story
    must begin and end, but not necessarily such end must close any further possibility of
    evolution or even change deeply the great work beyond the curtain; but to do so, to tell
    little episodes, showing the characters involved in little stories, paying more attention
    to the general feeling of the world and to that of the characters themselves, instead of
    setting up a great plot that draws the whole attention and then erase it all after it is
    done, that is the way of telling anime
 or mangas
 or comics in every way
    which leads us to the point discussed earlier (that of the pencil
). Luckily for me,
    it is also the way Role-Playing Game adventures are told
 And I played RPG for over
    ten years, thing which gives me the means to accomplish such job better that the
    pencil-holding thing
 At this point what I did should be clear: I just set up a
    storytelling RPG where I could have my players live this wonderful world instead of
    listening to it. So
 In the end, what the heck has all this babbling to do with this
    goddam website? Yeah, the question for which you entered this area
 The final answer
    needed all the stuff I told you (and probably, if you havent read the Hall Of Fame
    section, you are still missing many links in my babbling), since it shows very well how
    complicated can be understanding this world. It takes much more than some good
    storytelling, I should have told the whole story beforehand to all of my party members,
    but they were not there to hear me tell them the story of the Scarlet Cobras, but to play
    RPG in a world unknown to them. So I decided to mix the story background with the
    "real" world they were playing in, offering them an "Online Link-Up",
    provided by the Scarlet Cobras themselves, where they could learn what they where
    interested in about the world with a simple click and some patience, and besides, it had
    to be an interactive source of information and relation about their story. What you are
    reading and scrolling is the chronicle of my players adventures while playing the campaign
    using  Werewolf: the
    Apocalypse, from White Wolf games, rule system, the Mission Room is effectively the choice
    of adventure they want to undertake, the Equipment Room is the equip they choose to have
    before entering the missions, the Report Room is the collection of the adventures already
    completed and so on. This provides a sort of On-line manual for this One-of-a-Kind
    Campaign that is really much far away from what you could read in an Official Rule-Book;
    also, I felt that, although I didnt really created anything in RPG terms, what I was
    facing was some kind of deep revolution compared to the relatively traditional World of
    Darkness that White Wolf generated, and I wished to collect this work online, because I
    feel it is so much different from the "standard" that, in its own madness, it
    could be an interesting experiment for everyone. I liked the original game in the first
    place, but I felt it was missing something
 On the bad side, I could say that what I
    wanted was some more "Spectacularity", on the good side, perhaps, there is the
    fact that I wished simply a definitely Heroic Campaign. Of course, since Im a big
    Manga fan, this also meant that a torrent of anime characters would eventually sweep in
    the chronicle, but, to be true, I dont care that much, in fact, Im quite happy
    with that, I dont see it as a bad side to this work actually (and if you look
    closely to White Wolf production, their late works are all spiced up with manga graphics
    and all the like). Ultimately, I think that such a Campaign world could prove a really
    interesting change of pace even for the more experienced player who wish to take a deep
    breath from the political scheming that fills the WoD, so, since I think this should be an
    experience that should not be missing in the compendium of a good RPG player, I wish it to
    be "Open to Public" |